| 1. | Mesh simplification on digital geometry processing 数字几何处理中的网格模型化简 |
| 2. | Geometry processing , deformation etc . in advance of rendering on rsx 几何运算、变形等等这些部分则会利用到rsx的渲染优势。 |
| 3. | In proc . eurographics symposium on geometry processing , nice , france , 2004 , pp . 45 - 54 本文所提出的方法,就是一种基于统计模型的非线性空间嵌入。 |
| 4. | Skinning and other geometry processing can be done on spe while rsx does pixel rendering Spe可以进行皮肤和其他几何物体运算,而同时rsx则负责像素渲染这块。 |
| 5. | Laplacian surface editing . in proc . symposium on geometry processing 04 , nice , france , july 8 - 10 , 2004 , pp . 179 - 188 网格光顺是最基本的数字几何处理方法之一,通常用于平滑获取模型上的噪声。 |
| 6. | Digital differential geometry processing xin - guo liu , hu - jun bao , and qun - sheng peng state key lab of cad cg , zhejiang university , hangzhou 310027 , p . r . china 数字几何指的是物体的几何表示,用于在数字设备上对虚拟物体进行显示观察评价和操纵等等。 |
| 7. | The theory and methods of digital geometry processing has been a hot research area in computer graphics , as geometric models serves as the core data for 3d graphics applications 因为几何模型是三维计算机图形应用的核心数据,所以数字几何处理的理论和方法一直都是计算机图形学的研究热点。 |
| 8. | From the viewpoint of real - time calculation , the qa3 is fitter to the geometry processing and real - time interpolation , because it is local and calculates simpler and faster 从实时性方面考虑,因为算法qa3更简单、计算速度更快、局部性更好,所以更加适合于cnc的几何数据处理和实时插补运算。 |
| 9. | In proc . the eurographics acm siggraph symposium on geometry processing sgp 03 , aachen , germany , 2003 , pp . 127 - 137 . 19 gormaz r . b - spline knot - line elimination and b ezier continuity conditions 我们的实验结果说明了三角b样条不仅具有理论上的完备性,并且是计算机图形学和几何设计领域中的非常实用的工具。 |
| 10. | The purpose of this paper is to introduce some recent advances in digital geometry processing , particularly mesh fairing , surface parameterization and mesh editing , that heavily use differential geometry quantities 从每年一届的计算机图形学大会acm siggraph收录的论文中可以看到,和数字几何处理直接相关的研究工作占有相当大的比例。 |